Rabu, 26 Februari 2014

[B310.Ebook] Free Ebook Assassin's Creed 2: La Hermandad (Spanish Edition), by Oliver Bowden

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Assassin's Creed 2: La Hermandad (Spanish Edition), by Oliver Bowden

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Assassin's Creed 2: La Hermandad (Spanish Edition), by Oliver Bowden

The once powerful Rome is in ruins. The citizens are under the thumb of the implacable Borgia family. Only one man can free the city from their tyranny--Enzo Auditore da Firenze!

  • Sales Rank: #5780154 in Books
  • Published on: 2015-06-30
  • Original language: Spanish
  • Number of items: 1
  • Dimensions: 9.00" h x .90" w x 5.90" l, .0 pounds
  • Binding: Paperback
  • 400 pages
Features
  • Oliver Bowden
  • HISTORIETA
  • INTERNATIONAL
  • MUSIC

About the Author
Oliver Bowden is a pseudonym for an acclaimed novelist.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Buena continuaci�n de la historia del libro 1. A ...
By Amazon Customer
Buena continuaci�n de la historia del libro 1. A veces tiene unos saltos temporales que confunden, pero los personajes y la direcci�n de la historia es buena. No he jugado el juego desde el principio sino que desde la versi�n III en EEUU , tal vez por eso necesito a veces m�s detalles. Muy entretenido.Totalmente recomendable.

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Senin, 24 Februari 2014

[W114.Ebook] Download Business Writing, by Baden Eunson

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Business Writing, by Baden Eunson

Business Writing, by Baden Eunson



Business Writing, by Baden Eunson

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Business Writing, by Baden Eunson

The ability the write well in professional situations is a much sought-after and all too rare skill. Business Writing takes a hands-on approach to help you excel in writing a range of hard-copy and electronic documents.

Learn how to write effective:

  • letters
  • memos
  • emails
  • reports
  • website text.

Expert communicator Baden Eunson shows you how to design documents, employ persuasive techniques and how to recognise (and foil) the mind games some people play. Also, discover how to avoid the pitfalls of planning and editing documents to become a proficient and fluent writer.

Effective writing is a skill that everyone can develop and is a vital attribute for those who wish to succeed in the highly competitive business world.

  • Sales Rank: #1507014 in Books
  • Published on: 2011-09-26
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x .55" w x 6.05" l, .60 pounds
  • Binding: Paperback
  • 160 pages

About the Author
Baden Eunson teaches in the school of English, Communications and Performance Studies at Monash University, and also runs a training and consultancy business. He is the author of numerous books, including the best-selling C21: Communicating in the 21st Century, 2nd Edition.

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2 of 2 people found the following review helpful.
Very helpful!
By Josie Scott
I wanted to get a book with up to date business writing. I send out a lot of emails and wanted to see what a business email should say and look like. It has been very helpful with my job.

0 of 0 people found the following review helpful.
Five Stars
By Eileen Jiang
The item is pretty good.

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Sabtu, 22 Februari 2014

[S686.Ebook] PDF Ebook Timeline: A Novel, by Michael Crichton

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Timeline: A Novel, by Michael Crichton

In this thriller from the author of Jurassic Park, Sphere, and Congo, a group of young scientists travel back in time to medieval France on a daring rescue mission that becomes a struggle to stay alive.

#1 NEW YORK TIMES BESTSELLER

“Compulsive reading . . . brilliantly imagined.”—Los Angeles Times

In an Arizona desert, a man wanders in a daze, speaking words that make no sense. Within twenty-four hours he is dead, his body swiftly cremated by his only known associates. Halfway around the world, archaeologists make a shocking discovery at a medieval site. Suddenly they are swept off to the headquarters of a secretive multinational corporation that has developed an astounding technology. Now this group is about to get a chance not to study the past but to enter it. And with history opened up to the present, the dead awakened to the living, these men and women will soon find themselves fighting for their very survival—six hundred years ago.

“Exciting . . . classic adventure . . . [a] swashbuckling novel . . . Crichton delivers.”—USA Today

“More screams per page . . . than Jurassic Park and The Lost World combined . . . The pace will leave many breathlessly grasping for oxygen masks.”—The San Diego Union-Tribune

“One of his best . . . [a] nonstop roller coaster of a novel.”—The Philadelphia Inquirer

  • Sales Rank: #394294 in Books
  • Brand: Ballantine Books
  • Published on: 2013-01-01
  • Released on: 2013-01-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.50" h x 1.20" w x 4.20" l, .62 pounds
  • Binding: Mass Market Paperback
  • 480 pages
Features
  • This Certified Refurbished product is tested and certified to look and work like new. The refurbishing process includes functionality testing, basic cleaning, inspection, and repackaging. The product ships with all relevant accessories, a minimum 90-day warranty, and may arrive in a generic box.

Amazon.com Review
When you step into a time machine, fax yourself through a "quantum foam wormhole," and step out in feudal France circa 1357, be very, very afraid. If you aren't strapped back in precisely 37 hours after your visit begins, you'll miss the quantum bus back to 1999 and be stranded in a civil war, caught between crafty abbots, mad lords, and peasant bandits all eager to cut your throat. You'll also have to dodge catapults that hurl sizzling pitch over castle battlements. On the social front, you should avoid provoking "the butcher of Crecy" or Sir Oliver may lop your head off with a swoosh of his broadsword or cage and immerse you in "Milady's Bath," a brackish dungeon pit into which live rats are tossed now and then for prisoners to eat.

This is the plight of the heroes of Timeline, Michael Crichton's thriller. They're historians in 1999 employed by a tech billionaire-genius with more than a few of Bill Gates's most unlovable quirks. Like the entrepreneur in Crichton's Jurassic Park, Doniger plans a theme park featuring artifacts from a lost world revived via cutting-edge science. When the project's chief historian sends a distress call to 1999 from 1357, the boss man doesn't tell the younger historians the risks they'll face trying to save him. At first, the interplay between eras is clever, but Timeline swiftly becomes a swashbuckling old-fashioned adventure, with just a dash of science and time paradox in the mix. Most of the cool facts are about the Middle Ages, and Crichton marvelously brings the past to life without ever letting the pulse-pounding action slow down. At one point, a time-tripper tries to enter the Chapel of Green Death. Unfortunately, its custodian, a crazed giant with terrible teeth and a bad case of lice, soon has her head on a block. "She saw a shadow move across the grass as he raised his ax into the air." I dare you not to turn the page!

Through the narrative can be glimpsed the glowing bones of the movie that may be made from Timeline and the cutting-edge computer game that should hit the market in 2000. Expect many clashing swords and chase scenes through secret castle passages. But the book stands alone, tall and scary as a knight in armor shining with blood. --Tim Appelo

From Publishers Weekly
"And the Oscar for Best Special Effects goes to: Timeline!" Figure maybe three years before those words are spoken, for Crichton's new novelAdespite media reports about trouble in selling film rights, which finally went to ParamountAis as cinematic as they come, a shiny science-fantasy adventure powered by a superior high concept: a group of young scientists travel back from our time to medieval southern France to rescue their mentor, who's trapped there. The novel, in fact, may improve as a movie; its complex action, as the scientists are swept into the intrigue of the Hundred Years War, can be confusing on the page (though a supplied map, one of several graphics, helps), and most of its characters wear hats (or armor) of pure white or black. Crichton remains a master of narrative drive and cleverness. From the startling opening, where an old man with garbled speech and body parts materializes in the Arizona desert, through the revelation that a venal industrialist has developed a risky method of time-travel (based on movement between parallel universes; as in Crichton's other work, good, hard science abounds), there's not a dull moment. When elderly Yale history prof Edward Johnston travels back to his beloved 15th century and gets stuck, and his assistants follow to the rescue, excitement runs high, and higher still as Crichton invests his story with terrific period detail and as castles, sword-play, jousts, sudden death and enough bold knights-in-armor and seductive ladies-in-waiting to fill any toystore's action-figure shelves appear. There's strong suspense, too, as Crichton cuts between past and present, where the time-travel machinery has broken: Will the heroes survive and make it back? The novel has a calculated feel but, even so, it engages as no Crichton tale has done since Jurassic Park, as it brings the past back to vigorous, entertaining life. Agent, Lynn Nesbit. 1,500,000 first printing; Literary Guild nain selection; simultaneous large-print edition and audiobook. (Nov. 16)
Copyright 1999 Reed Business Information, Inc.

From School Library Journal
YA-Combining time travel, archaeological exploration, and a power struggle in medieval France, this action-packed story will grab teens' attention from the very first page. ITC, a company located in the New Mexico desert, is at the forefront of the new science of quantum technology. It has secretly developed a means of transporting humans back in time. In the Dordogne region of southwest France, a team of company-sponsored archaeologists and historians is unearthing the remains of a medieval castle, village, and monastery with the goal of developing a major tourist attraction. The words "HELP ME" followed by "4/7/1357" written in ink and on paper used in the 14th century are found at the site. It seems that Professor Johnston, the team leader, demanded that he be transported back to the settlement, and obviously he is in danger there. A rescue effort is launched, and five people are transported back to April 1357: two escorts from ITC and three historians from the Dordogne project. Their time machine allows them 37 hours for the rescue, but within minutes of their arrival, the escorts are killed by a band of horsemen. The three survivors set out to find the missing man, and their race against time results in a gripping tale. YAs will be fascinated by this juxtaposition of modern-day physics with details of a medieval siege.
Molly Connally, Kings Park Library, Fairfax County, VA
Copyright 2000 Reed Business Information, Inc.

Most helpful customer reviews

119 of 126 people found the following review helpful.
Couldn't put it down, but...
By Admanc
Like many of the other readers who have ventured to write a review of this book, I found it to be a fascinating read, one in which I literally could not put down the book until I realized it was well past my usual bed time. The subject of time travel, backed-up with just enough (if not too much) scientific reasoning to support the belief in its eventual or imagined possibility, is a thrilling concept. Add to this, the chance to visit an era in which knights roamed western Europe and people lived in and around castles, all described vividly by Crichton as if he had been there, himself.
That said, once the cast of main characters arrives in the High Middle Ages of France, their interactions with the medieval citizens and the non-stop action provides for quick page-turning; however, this is also the point where it begins to get a bit too much to swallow (having swallowed so much already to get to this point). This cast of characters is like a team of superheroes, each one with individual talents, strengths and fatal flaws. One is an expert rock climber, another is nearly fluent in several medieval languages, dialects and weaponry usage, and the last one is a scholar of medieval technologies. As can be easily predicted during the introductions and characterizations of this cast, all of these strengths will certainly come into play later on in the book, and they do. Again and again and again. Sometimes, you wonder when one of them will suddenly sprout wings and say, "Hang on, I learned this cool flying trick while I was an aviation major back at Yale...before I switched to history."
Still, despite the tremendous leaps in superhuman skill and a never-ending supply of luck that Crichton liberally grants his characters, I truly enjoyed the fantasy that oozes from the book and found the imaginative departure from our modern world to be refreshing. I would definitely recommend this book to friends.

60 of 62 people found the following review helpful.
A typical Crichton fun-ride
By JLind555
Let's face it... Michael Chrichton is never going to win the Nobel prize for literature. But for pure escapist reading, he's hard to top. And who but Chrichton could make scientific and technological subjects not only interesting, but even fun, for all us technophobes out there? TIMELINE (complete with a bibliography containing 80 references on the Middle Ages and ten on parallel worlds) tells a story of a group of scientists who step into a time machine and travel back to France in the 1300's to rescue a friend who preceded them and got stuck, in a world which proves to be a far more violent and frightening place than Geoffroy or Christine de Pizan ever wrote about. They have 37 hours to find their friend and get him and themselves safely back to the present. The ensuing day and a half turns out to be a typical Chrictonian roller-coaster ride and we know pretty much how it will turn out (and, yes, the villain gets his, and a good job, too), but if you take the book for what it is, it's fun and enjoyable. And some of his references are definitely worth pursuing (check out Michio Kaku's 'Hyperspace', for one). Say what you want about Chrichton's deficits as a writer, he gets you wanting to know more about what he writes about, and that, by itself, makes him a good read.

28 of 28 people found the following review helpful.
A Knight to Remember
By A Customer
Having taught Medieval history, I am well aware how infrequently the era is addressed in popular culture. In spite of the cult of Creative Anachronism who recreate this era, few people seldom get it right. It is obvious that Crichton has done his research well. His tale is fascinating and accurate. It has high adventure and great suspense. It is not a classic by any means but it is a highly enjoyable read. It is further amazing that Crichton combines high technology and science with Medieval lore and culture. It is a highly appealing mix and he handles them both very well. This is a perfect light read for anyone who wants to take themselves into another world. My only criticism of it is that it seems to be written towards a screenplay format...so the movie shouldn't be far behind. It would have been nice if it had more of a literary feel. But that is a minor complaint. Mount your steed and charge into this book with abandon. You won't be sorry.

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Jumat, 21 Februari 2014

[E909.Ebook] Download Ebook Evaluating Research for Evidence-Based Nursing Practice, by Jacqueline Fawcett, Joan Garity

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Evaluating Research for Evidence-Based Nursing Practice, by Jacqueline Fawcett, Joan Garity

Evaluating Research for Evidence-Based Nursing Practice, by Jacqueline Fawcett, Joan Garity



Evaluating Research for Evidence-Based Nursing Practice, by Jacqueline Fawcett, Joan Garity

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Evaluating Research for Evidence-Based Nursing Practice, by Jacqueline Fawcett, Joan Garity

Where is the evidence in a nursing research study? What is the evidence? How good is the evidence? And, how is it relevant to providing evidence-based nursing care? Ensure that students can meet the AACN’s (American Association of Colleges of Nursing) goal of identifying valid research findings and using them to determine if they are providing care that is supported by evidence.

  • Sales Rank: #655558 in Books
  • Brand: Fawcett, Jacqueline/ Garity, Joan (EDT)
  • Published on: 2008-08-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.00" w x 6.00" l, 1.05 pounds
  • Binding: Paperback
  • 320 pages

About the Author
Jacqueline Fawcett, PhD, RN, FAAN, is a Professor in the College of Nursing and Health Sciences at eh University of Massachusetts-Boston.

Most helpful customer reviews

3 of 3 people found the following review helpful.
Class Text
By Amazon Customer
This text is very helpful in reviewing and evaluating research to enable evidence-based nursing practice. Purchased book for class, and have been using frequently.

4 of 5 people found the following review helpful.
Monkey Business
By vibgyor
They say a thousand monkeys typing randomly will eventually compose the entire works of Shakespeare. That's false because this book is actually the result of a thousand monkeys typing at random. You could not pay me enough money to convince me that this book was in any way, shape, or form edited before it was published. Oh, and in many places the information is downright wrong. If you have any previous experience with research this book will incite a fiery rage within your being that can be only stoked by the subsequent loss of brain cells caused by reading it. Disturbingly, I found out my school uses this same book for their graduate level research course. That's odd because had I lived in Salem back in the day I wouldn't have even defiled a witch burning by using this book as fuel.

1 of 1 people found the following review helpful.
Unless you're a nursing researcher or want to be - steer clear of this book!
By Mr. Fortes
This was a required textbook for a BSN course at a local university. One of the co-authors of this book was on sabattical and didn't teach the course but it was based on her C-T-E structure format for evaluating published nursing articles. The book was exceptionally brief in all aspects of analyzing articles. The format she described for analyzing them seemed to make sense but the lack of depth about any of it made it all seem like a completely made up evaluation tool - not supported by evidence. The book was also written from a perspective of a nursing researcher FOR a nursing researcher and not the lay nurse. As a result, concepts introduced in the book on how to analyze research were baffling with vocabulary thrown at you and no clear explanation of it all. Without having the author available who made the course around this textbook, students became lost easily. This book is more appropriate for nurses pursuing a nursing research masters or doctoral degree. I would not recommend this book as a textbook or as a recreational read.

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Kamis, 13 Februari 2014

[B377.Ebook] Ebook Free Trailer Park Confessions: Homewrecker Edition, by Brian Gibson

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Trailer Park Confessions: Homewrecker Edition, by Brian Gibson

Contents:

1. Till Death Does Us Both A Favor

2. We Is Getting Married!

3. Blackout!

4.Open Wide! This Is Gonna Hurt!

5. Not Another Diary!

6. Prostituting For Fast Food

7. Use A Condom, Your Wife Will Appreciate It

8. A Bad Case Of The Runs

9. And Daddy Makes Three

10. Hey There, Homewrecker!

11. If I Tell You I Love You, Then Can I Get In Your Pants?

12. The Funeral Director Embalms Me With Fluids

13. If You Carry A Purse, You're Simply Saying, 'I'm Gay and I'm a BOTTOM'

14. The Stupid Bi-Polar Whore

15. We Can't Put Popcorn On The Christmas Tree, The Roaches Will Eat Them!

16. The Vacumn Salesman Cleaned My Carpets

17. Serving My Country While The Wife Is In Texas

18. You Won't Get Your Deposit Back With Those Stains On The Carpet

19. Aunt Charlotte Dials Direct

20. My Cousin, The Cannibal

21. Sex With A Married Man

22. Booty Call

23. Mary Wants To Play

24. I Gave A Man In Uniform Fireworks On July Fourth

25. You Know You're The Town Whore, When...

26. Giving Birth To Possums

27. How to Catch Your Husband Cheating

28. Make-over Story From Hell

29. Swallowing Is A Dirty Job...

30. Cigarettes And Tequila

31. And The Straight Guys Like Me Too!

32. Pigs In A Blanket

33. Serving My Country One Last Time

34. Swallow This!

"Trailer Park Confessions" is advertised in the infamous Sparkle and Aunt Grace YouTube videos, 'A Very Sparkle Christmas', 'Prime Time Pimpin' and in the beginning of 'How To Make A Bleach Bomb'

  • Sales Rank: #9984018 in Books
  • Published on: 2011-05-28
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.00" h x .56" w x 5.00" l, .54 pounds
  • Binding: Paperback
  • 246 pages

About the Author
Brian Gibson is the author and illustrator of the "Ugly Eliza" series. He lives in Southern California and is feverishly working on more adult-humor books. His FaceBook page is facebook.com/joebriangibson

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1 of 2 people found the following review helpful.
Entertaining
By Stephen
If I could sum this book into a single word, it would be "wow." The book is a short and easy read, separated into chapters that correspond to different diary entries. Entries range from ghost stories to sordid encounters with married servicemen, and everything in between. Some of the material is explicit to say the least, so you probably won't be reading this as a bedtime story to your kids. I'm not a fan of reading erotica, but Gibson found a way to make the stories funny and entertaining. Be prepared, once you start reading this book, you won't want to put it down until the end.

In short, Trailer Park Confessions is a shocking, tell-all of the life of an anonymous writer that will leave you laughing and wanting more. If heroin were a book, this would be it.

1 of 2 people found the following review helpful.
EN-TER-TAIN-MENT
By AndresGee
There are little words to describe the rarity of a book like this. It's not your "typical" story of someone's life. Fictional or not, the character pokes fun at his life occurrences and you can't help but laugh at every segment that he chooses to share. Very easy read. Mature readers only, PLEASE. Don't be surprised if you find yourself peeing your pants from all the laughter!

0 of 1 people found the following review helpful.
No wonder the Prez brought the troops back home..they star in this book
By Julia Volkova
Below is my review for the paperback BUT I downloaded this one to my kindle only to find it has way more chapters! I love how the author jokes about the typos. Yes, there are a few, however it doesn't make the book un readable. It's still disgusting as ever and my friends and I can't stop laughing at these stories.

Got my copy in the mail yesterday and have already finished it!

5 stars because this book is sexually explicit and raunchy. Brian Gibson did a number on this book. Here are my favorite highlights:

First off, who pissed him off in the prologue???!!!

"I Gave A Soldier Fireworks on July Fouth": I DIE!! I love how he desribes getting drunker and drunker and then convincing a soldier to come out of the closet. I had no idea alcohol could do such a thing! The way he descirbes this intimate rendevouz will have you pee your pants and kill over with laughter!

"Giving Birth To Possums": A Dead possum having babies and he and his sister deliver live baby possums while its mother is dead. Funny and hilarious, and the language and the way he describes the whole scene is nasty. I don't want to post clips here for language purposes, but you have to read it. Funny stuff.

"Sex With a Married Soldier" Had me dying of laughter. Brian Gibson descibes the worst sex he ever had with a married soldier, from meeting him on the internet, to the guy coming over to his house, to the guy performing terrible in bed. Again, I wish I could explain more here, but I want to keep it clean. This chapter is TOOOOO funny.

The beginning of the book is a girl finding a diary in her new house and the body of the book is the diary she reads. I wish he explained somewhere who wrote the diary, or what the prologue is or what the ending is. If you read the book cover to cover, you'll laugh and also wonder what in the world what he was thinking, but I suppose he leaves it up to your imagination as a lot of questions you might ask do remain unanswered.

There is a chapter called "How To Catch Your Man Cheating" which I suggest you read because it just might scare you.

All-in-all, I'm just glad that cheating men are exposed for what they really are in this book. I've read several books about one-night stand and the funny stories, but this is the first one that's about gay sex and military. I give this guy props for stepping into a touchy subject. Is he sure it is fiction?

MORE PLEASE. I NEED A SEQUEL.

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Selasa, 11 Februari 2014

[S458.Ebook] Ebook Download From Chocolate to Morphine : Everything You Need to Know about Mind-Altering DrugsFrom Unknown

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From Chocolate to Morphine : Everything You Need to Know about Mind-Altering DrugsFrom Unknown

  • Sales Rank: #12833415 in Books
  • Published on: 1998
  • Binding: Paperback

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Senin, 27 Januari 2014

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Game Theory, by Michael Maschler, Eilon Solan, Shmuel Zamir

Covering both noncooperative and cooperative games, this comprehensive introduction to game theory also includes some advanced chapters on auctions, games with incomplete information, games with vector payoffs, stable matchings and the bargaining set. Mathematically oriented, the book presents every theorem alongside a proof. The material is presented clearly and every concept is illustrated with concrete examples from a broad range of disciplines. With numerous exercises the book is a thorough and extensive guide to game theory from undergraduate through graduate courses in economics, mathematics, computer science, engineering and life sciences to being an authoritative reference for researchers.

  • Sales Rank: #317080 in Books
  • Published on: 2013-05-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.69" h x 1.97" w x 7.44" l, 4.95 pounds
  • Binding: Hardcover
  • 1003 pages

Review
'This is the book for which the world has been waiting for decades: a definitive, comprehensive account of the mathematical theory of games, by three of the world's biggest experts on the subject. Rigorous yet eminently readable, deep yet comprehensible, replete with a large variety of important real-world applications, it will remain the standard reference in game theory for a very long time.' Robert Aumann, Nobel Laureate in Economics, The Hebrew University of Jerusalem

'Without any sacrifice on the depth or the clarity of the exposition, this book is amazing in its breadth of coverage of the important ideas of game theory. It covers classical game theory, including utility theory, equilibrium refinements and belief hierarchies; classical cooperative game theory, including the core, Shapley value, bargaining set and nucleolus; major applications, including social choice, auctions, matching and mechanism design; and the relevant mathematics of linear programming and fixed point theory. The comprehensive coverage combined with the depth and clarity of exposition makes it an ideal book not only to learn game theory from, but also to have on the shelves of working game theorists.' Ehud Kalai, Kellogg School of Management, Northwestern University

'The best and the most comprehensive textbook for advanced courses in Game Theory.' David Schmeidler, Ohio State University and Tel Aviv University

'There are quite a few good textbooks on game theory now, but for rigor and breadth this one stands out.' Eric S. Maskin, Nobel Laureate in Economics, Harvard University

'This textbook provides an exceptionally clear and comprehensive introduction to both cooperative and noncooperative game theory. It deftly combines a rigorous exposition of the key mathematical results with a wealth of illuminating examples drawn from a wide range of subjects. It is a tour de force.' Peyton Young, University of Oxford

'This is a wonderful introduction to game theory, written in a way that allows it to serve both as a text for a course and as a reference. While the treatment is mathematical, the mathematics is presented in quite an accessible way ... Each chapter concludes with a large set of exercises, which should appeal to a wide range of students. The book is written by leading figures in the field (unfortunately, one of the authors, Michael Maschler, passed away before the completion of the book); their broad view of the field suffuses the material.' Joe Halpern, Cornell University

About the Author
Michael Maschler was a Professor at the Einstein Institute of Mathematics and the Center for the Study of Rationality at the Hebrew University of Jerusalem, Israel. He greatly contributed to cooperative game theory and to repeated games with incomplete information.

Eilon Solan is a Professor in the School of Mathematical Sciences at Tel Aviv University, Israel. The main topic of his research is repeated games. He serves on the editorial board of several academic journals.

Shmuel Zamir is a Professor Emeritus in the Department of Statistics and the Center for the Study of Rationality at the Hebrew University of Jerusalem, Israel. The main topics of his research are games with incomplete information and auction theory. He is the editor-in-chief of the International Journal of Game Theory.

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24 of 26 people found the following review helpful.
Math, Science and Applied Gaming-- Best of Breed
By Let's Compare Options Preptorial
This text, over 7 years in the making (the main author sadly passed away before completion), is a 1,000 page definitive guide to game theory-- from an applied mathematical perspective. The audience is claimed to be undergrads, grads and researchers, but the math tends to the graduate level unless you've taken and done well in group theory, linear programming and linear algebra, for example, in undergrad, or via self study. There ARE numerous exercises, some undergrad level (most MBA type in applied), but the wonderful exercises pale in comparison to the more formal proofs and research value of this text.

The bib, citations and notes are a cornucopia of VERY CURRENT research in countless fields, and when the publisher's hype calls this a reference work for researchers, it is right!

Game theory used to be almost a stepchild of probability and statistics, because even deterministic games were handled stochastically (games without dice, like chess) for a long time, due to complexity and covariates. Then, zero sum concepts, cooperation vs. competition, derivative trading, dynamical systems such as the rabbit vs. coyote models, etc. gradually made mathematicians begin to think that game theory might be an important and even broader field of math.

Until Ruse and Conway! Those two geniuses, ala the Matrix, Tron, The 13th floor, Avatar, etc. began to posit (especially Conway) that math ITSELF is a SUBSET of game theory, and at its extreme, the essence of an actual unifying field theory. Conway explained this in terms that non math pros can understand-- this fine text takes those ideas (in the sense of the almost limitless applications of game theory) to a much more advanced level of math. If you read Conway (try: On Numbers and Games) you'll see right away how coordinate systems, axioms, integers, etc. can all be rule and positional elements of gaming in Conway's world-- eg. the first rule of any game is to learn the rules. The "board" can then be seen as the axioms, including in math as well as complexity theories and computing.

Many community colleges are creating courses on gaming-- some video game oriented, some more general and math oriented so students can go on in many other related fields, including even Python programming for AI. This text can supplement and generalize that approach, but is really more appropriate for a targeted game theory/math course (or a series of up to 4 courses as outlined by the authors in the intro). Since it is the first of its kind that is up to date and very complete, I'm guessing that it will change curriculum design as well as create new courses.

For example, students on an engineering, economics, math, computer science, and many other tracks could easily take this as an elective OR as a main track with a number of courses, supplemented by more advanced group theory, analysis, linear algebra, differential equations, etc. Everything from search engines to cryptography are employing techniques from this field, including quantum computing. In my opinion linear algebra is a must, as matrices, especially due to many new numeric computing methods, are growing exponentially in use in these fields. If you're new to this field, don't confuse linear algebra (which isn't necessarily linear OR algebra) with linear programming-- finding corner solutions using inequalities, etc. There are NUMEROUS mappings in GT as well as vector payoffs, and Nash theory itself requires significant linear algebra, so don't try this without it! Some topology also is included, but at advanced undergrad, not math major levels.

Even a field as "light" on the surface as game programming involves, a step deeper, inverse kinematics, physics, cellular automata, beziers, tesselation, projective geometry, quaternions, and much more. The growing breadth and depth of sims themselves (including modeling) reflects Conway's insights about the "Game of Life" (in general as well as in CA) and the ubiquitous applications of game theory. As he states, it is as diverse as math itself if you're willing to consider math one of its subsets!

Highly recommended. The writing is journal quality but not obtuse or show off. The proofs are too brief in some sections, as the authors literally cover the ENTIRE field, but they see this and give ample sources from which to glean more detail. This should be on the shelf of every mathematician as well as those dozens of applied fields to which GT is now being applied, from stock trading to econ, biology, chemistry, physics, ecology and of course human psych!

A less obvious audience might be good math readers who have tired of the 20,000 books on why we make the choices we make, and are ready for the real meat behind decision theory and utility functions, both competitive and cooperative. More than those popular sci titles, this fine volume gives an "aha" mathematically about the hundreds of games we see in front of our eyes daily, but don't necessarily recognize them as such.

This field has advanced by leaps in the last 5 years alone, and it is really great to have a timely and thorough update right now on the whole discipline. There ARE great texts today on each of the aspects, but not nearly as extensive or current. The text is not cheap, but you could spend three times this much adding up the topics with other separate texts, and still not be as current or complete. Other texts (in similar fields) over 1,000 pages are going for over $180 and more when very current, and although I certainly understand budgets, this one is worth it for the amount of work that went into it.

ONE IMPORTANT MISS: This book has nada/nothing/zero on Go! In fact, there really is very little info on non-chance combinatorial games in general, except a small section on zero sum games that also doesn't mention go. In that section the authors state that "no cooperative effort is possible in this category of games." From a utility function view, they are right since there has to be a winner and a loser, but there is a TON of cooperation possible in go-- including the choice of whether to carve out non competitive territory, or go at it tooth and nail! It's not surprising that Western mathematicians don't spend a lot of time on go, even though it is perhaps the most mathematically complex game known, and most single digit kyus like myself can beat the best computer programs available, unlike in chess. In fact, a large Western international chess meeting might have over 5,000 attendees, and you're lucky to get 400 for go in the West!

The authors state that they only cover combinatorials (zero sums) for historical reference, as their math is now so relatively simple. Not so with go! With 31 million seconds in a year and trillions of teraflops of processing per second, it would still take over 10^200 years to brute force the moves-- much longer than the current 1,000 trillion years left until the estimated end of the known universe! Tablebases for endings are similarly weak compared to chess. There isn't even a listing for "go" or "combinatorial games" in the index. Need to fill this gap? I recommend: Nowakowski (Games of No Chance (Mathematical Sciences Research Institute Publications) and Albert (Lessons in Play: An Introduction to Combinatorial Game Theory) both available resonably used from time to time.

FORMAT NOTE: Game theory books are generally written by computer scientists, economists and/or mathematicians. This text is by three mathematicians, so the rigor and math are extensive (a very good thing). That means that some of the formulas are slaughtered on e-readers. The problem with this for teachers is that the index here is very weak. Since this is from Cambridge but translated from Hebrew, there is no web support for indexing (although we are working with Cambridge to post a free e-index on their site right now for teachers, from their Adobe version). For example there is a whole chapter on Chess, and extensive examples that could at least apply to Go from a zero sum perspective, but no index mention of either-- and scanning 1,000 pages visually is, well, tough! Cambridge emailed us that they would send a free e-copy to any teacher ordering the text, but you have to deal with many layers in the UK to make this happen! We'll keep you posted.

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1 of 1 people found the following review helpful.
A feast for those interested in the field.
By D.C. Wolf
This 1000+ page tome on Game Theory is a comprehensive look at game theory that will probably become one of the must-have student textbooks or references. But, if you set aside the mathematics described in detail, theorems and formulas for all of the game theories, there are also very good and varied analogies that are applicable to everyday life and across a broad set of disciplines. More is added as food for thought (if not a student, Mathematician, or scholar), within the pages and in the coursework Exercises.

The theorems and mathematical descriptions begin simply and then build upon each other. Theorems are analyzed and weighed as to their value, but also where they may fall short or are weaker than others in comparison.

There is a handy mathematical Notations description list to reference, and an Appendix with some proofs of theorems and other brief refreshers for those away from math or the field for some time.

As it is written in textbook format, the solutions to the Exercises are not available within these pages.

Not a mathematician, I cannot vouch for the accuracy of the theorems or equations.

A feast for those interested in the field.

(It's a shame Mr. Maschler passed away before realizing and celebrating the completion of this massive work.)

1 of 1 people found the following review helpful.
Must have for advanced students
By Jyotirmoy Bhattacharya
This book will very likely supersede Osborne & Rubinstein [O&R] as the leading graduate text on game theory that emphasizes conceptual and mathematical foundations rather than applications. Unlike the extremely terse O&R, Maschler, Solan and Zamir give many examples and detailed explanations. Full mathematical proofs are given for results like Kuhn's theorem for extensive games or the existence and properties of the universal belief space for games of incomplete information; results which are often only sketched in other texts.

The only weak point of this book is the lack of challenging exercises. There are exercises but they mostly require routine calculation or verification.

Also, the book covers what one might call "classical" game theory. Topics like evolution or learning are not covered. But given that the book is already almost 1,000 pages long one cannot blame the authors for drawing the line somewhere.

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